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The Last Of Us Left Behind Length

2014 video game

2014 video game

The Last of U.s.a.: Left Behind
The Last of Us Left Behind cover.jpg
Developer(southward) Naughty Dog
Publisher(south) Sony Computer Entertainment
Manager(s)
  • Bruce Straley
  • Neil Druckmann
Designer(due south) Jacob Minkoff
Programmer(s)
  • Travis McIntosh
  • Jason Gregory
Artist(due south) Erick Pangilinan
Author(due south) Neil Druckmann
Composer(south) Gustavo Santaolalla
Platform(s)
  • PlayStation 3
  • PlayStation four
Release PlayStation 3
  • WW: February fourteen, 2014
PlayStation 4
  • NA: July 29, 2014
  • PAL: July 30, 2014
  • UK: August 1, 2014
Genre(south) Action-take a chance
Mode(s) Single-player

The Concluding of United states: Left Backside is a 2014 activeness-risk game developed past Naughty Dog and published by Sony Computer Entertainment. It is a downloadable expansion pack to the 2013 game The Last of Us. Set in a mail service-apocalyptic world, the game switches between ii stories: the first, set iii weeks before the events of The Last of Us, follows Ellie equally she spends time with her best friend Riley in an abased mall in Boston. The second takes place during the "Wintertime" chapter of The Last of Us and focuses on Ellie'south attempts to scour an abandoned mall in Colorado for medical supplies to heal Joel, who was gravely injured in an ambush, while dealing with enemies and reminiscing nigh her time with Riley.

The game is played from a third-person perspective; players utilise firearms, improvised weapons, and stealth to defend confronting hostile humans and zombie-like creatures infected by a mutated strain of the Cordyceps fungus. Players tin apply "Mind Mode" to locate enemies through a heightened sense of hearing and spatial sensation. The game besides features a crafting system, assuasive players to customize weapons through the upgrades. Left Behind was released worldwide on February 14, 2014 for the PlayStation 3; it was subsequently arranged with The Last of United states of america Remastered, an updated version of the game released for the PlayStation four on July 29, 2014,[a] and then released as a stand-alone expansion pack for both consoles on May 12, 2015.

The Last of Us: Left Behind was highly predictable due to the disquisitional acclaim received past The Final of Us. Information technology received by and large favorable reviews past critics, with particular praise for its story, characterization, and depiction of female and LGBT characters (including a kiss between Ellie and Riley accounted past critics as a "quantum moment" for video games), while some criticism was aimed at a battle sequence belatedly in the game that was considered past some to be "unnatural" and "forced". Similar its parent game, it received several awards and nominations.

Gameplay [edit]

The gameplay of The Last of Us: Left Behind is like to the basic gameplay of The Final of Us. Information technology is an action-adventure game that uses a third-person perspective. The game involves gunfights, melee gainsay, and a comprehend arrangement.[ane] Players control Ellie. An added feature in combat is the ability to focus the attention of the Infected towards human enemies, past throwing objects to distract them. This results in a lower number of enemies to encounter, giving players a tactical advantage.[two] Throughout the flashback department, players encounter locations and activities effectually the mall, such as a carousel, photograph booth, video arcade, mask store, and h2o guns. All of these locations and activities accept some level of interactivity, assuasive players to utilise them in different ways; for instance, the photo berth allows players to select different poses to strike for a motion picture, while using the water guns prompts players to engage Riley in a h2o gun fight.[3]

Plot [edit]

After an ambush that leaves Joel severely injured, Ellie searches an abandoned mall in Colorado for supplies to heal him. She discovers a medical kit in a derelict military helicopter that has crashed through the roof. Making her way back to the unconscious Joel, Ellie must deal with the Infected and members of the hostile homo group who injured Joel in the first place. She fights her manner back to Joel, treats his injury, and takes him to a hideout to run across out the worsening winter.

Months earlier, three weeks earlier Ellie meets Joel, Riley surprises her at their Boston military machine boarding school subsequently running away over a calendar month agone. She reveals that she has joined the Fireflies, a revolutionary militia group, and takes Ellie to explore an abandoned mall. They have fun with a carousel, photo berth, arcade, and Halloween store before having a h2o gun fight. Riley reveals that she has been assigned to a group of Fireflies in a different urban center, only broke the rules to come and see Ellie i last fourth dimension. The girls argue, but Ellie somewhen tells Riley that she supports her decision as she knows Riley has wanted information technology for a long time. Earlier they part ways, Riley plugs Ellie'southward Walkman into the audio arrangement of an electronics store, and the two dance on a display case to Etta James's embrace of "I Got Yous Babe". Ellie tearfully begs Riley non to leave; Riley agrees and rips her Firefly pendant off, prompting Ellie to kiss her. Riley responds positively, though the two are then chased by a horde of Infected alerted by the music. They outrun about of the Infected and impale the remainder, getting bitten in the procedure. They briefly consider shooting themselves to prevent the infection taking over them, only instead choose to spend their final hours together. While Riley is causeless to have succumbed to the infection, Ellie discovers that she is immune, triggering the events of The Final of Us.

Development [edit]

A 35-year-old man with curly black hair talking into a microphone, looking at something to the left of the camera.

Neil Druckmann worked as the creative managing director on The Last of The states: Left Behind, writing the game'due south story

Naughty Dog began developing The Last of Usa: Left Behind following the release of The Last of Us in June 2013, with a squad about half the size.[iv] Following the determination to create unmarried-player downloadable content for the game, the development squad immediately decided that the story would focus on the graphic symbol of Ellie; they found that players of The Final of United states were interested to larn nearly events in Ellie's life prior to the events of the main game, particularly the events involving Riley Abel, whom Ellie mentioned in The Last of Us. In addition, they plant that some players were interested in the events that occurred betwixt the Fall and Wintertime segments of the main game, in which Ellie cares for an injured Joel. This led to the squad deciding to dissimilarity these two events against each other, feeling information technology would help the story's pacing. Game director Bruce Straley said that the team felt the story justified the development of Left Behind.[5]

A 30-year-old woman with long, blonde hair, smiling at someone to the right of the camera.

Ashley Johnson portrayed Ellie in Left Behind, reprising her role from The Final of Usa

Left Behind was written to focus on the relationship between Ellie and Riley, and to recount the events that divers their later personalities.[half dozen] Riley was chronologically introduced to Ellie in The Last of The states: American Dreams, a comic book written by creative manager Neil Druckmann and creative person Organized religion Erin Hicks. The team used the comic as a reference bespeak when developing the relationship between Ellie and Riley, becoming particularly interested in having the chance to meet more of their relationship;[5] Druckmann felt that they would non take developed Left Backside if American Dreams hadn't been written.[3] Druckmann felt that the story of Joel and Ellie'due south human relationship in The Last of United states dealt with survival, loyalty and love, and that Ellie and Riley's relationship in Left Behind deals with like themes. Straley felt that the themes involve love, loss and devotion, pondering the extent that one goes to protect those one cares about. Ashley Johnson portrayed Ellie in Left Behind, reprising her role from The Last of Us. To portray Riley, the team cast Yaani King; Johnson has noted that information technology was interesting to act against someone different, and that King fit the role immediately. King felt intimidated to become role of a large projection, and was worried about "fit[ting] in".[5] The squad institute it interesting to tell the story of Riley, every bit players of The Last of United states were already aware of the effect that she had on Ellie; Left Backside sees Riley'southward behavior change Ellie, resulting in the latter's focus to fight in order to save those close to her. The team were also interested in Ellie'due south behavior around Riley; she is perceived as being more playful.[5] In Left Behind, Ellie and Riley share a kiss; the team explored omitting the kiss from the game, only felt that it was imperative to the story, and that it strengthened the relationship.[6] Though initially he only felt that Ellie viewed Riley equally an influence, Druckmann afterward considered her romantic appeal, and decided to explore the concept.[3]

While writing The Last of The states, Druckmann had a general idea of the events that would shape Ellie's identity; when conceiving the story direction for Left Behind, he institute that these events were suitable.[vi] Druckmann felt that omitting the nature of the statement between Ellie and Riley, which took identify prior to the events of the game, allowed players to draw their own conclusions. The team found various sections of the game interesting, such as the references to Facebook and Halloween, every bit the characters are unaware of their meaning.[3]

The smaller fourth dimension frame of evolution for Left Behind gave the team an opportunity to trial mechanics and ideas that they were unable to examination on the main game. With the game's gainsay, an added feature was to allow players to focus the attending of the Infected towards human being enemies, allowing an easier escape. The gameplay was also more focused on the characters, as opposed to the combat, to allow players to relate to them more.[5] The gameplay sequences were designed to contrast with other moments of Ellie's life; for instance, the water gun fight with Riley is contrasted to the gunfights with enemies.[3] The team found that creating some gameplay mechanics was a claiming, with even fewer gainsay scenarios in Left Backside than in The Last of Us.[6] The animation of the masks also presented a challenge, due to the number of joints; it took various iterations before the final design was implemented.[3]

The Last of Us: Left Behind was released worldwide for the PlayStation 3 on Feb xiv, 2014 as a downloadable expansion pack to The Last of Us.[seven] Information technology was later bundled with The Last of Us Remastered, an updated version of the game released for the PlayStation 4 on July 29, 2014.[a] It was released equally a standalone expansion pack for PlayStation 3 and PlayStation iv on May 12, 2015.[11]

Reception [edit]

Critical response [edit]

The Final of Us: Left Behind received "generally favorable reviews" from critics, co-ordinate to review aggregator Metacritic, based on 69 reviews.[12] Reviewers praised the character evolution, story and subtext, gameplay and combat, and depiction of female and LGBT characters.

Tom Mc Shea of GameSpot found the story insightful,[17] and IGN 'due south Colin Moriarty named it one of the game's standout features.[two] Matt Helgeson of Game Informer wrote that the writing "shines", and that it significantly assisted with the development of the characters.[16] Henry Gilbert of GamesRadar felt that the story was "intermittently intense, tragic, humorous, and even poignant".[xx] Polygon 's Samit Sarkar wrote that Left Behind "serves equally a terrific side story" to the main game, simply is "even more than impressive" when taken on its own merits.[21] Nick Cowen of Estimator and Video Games found the story "less satisfying" than The Concluding of Us due to its lack of new details virtually Ellie, but declared it "action-packed and enjoyable" notwithstanding.[13]

Riley is kissed by Ellie; both are young girls.

Ellie and Riley share a kiss; this scene received positive reactions from critics, who called it a "breakthrough moment" for video games

The characters—peculiarly the human relationship between Ellie and Riley—received acclamation. Polygon 's Philip Kollar appreciated the game's power to portray realistic female characters, noting that they "aren't easy stereotypes",[18] while GameSpot 's Mc Shea felt new appreciation for Ellie by seeing her actions effectually Riley.[17] Helgeson of Game Informer welcomed the addition of Riley, noting that she is "played with the same level of emotional depth and subtlety" as other characters.[sixteen] The Daily Telegraph 's Tim Martin praised the "interplay" between the Ellie and Riley,[22] and Eurogamer 's Stace Harman felt that the game improves the understanding of Joel and Ellie'south relationship.[xv] The character performances also received praise,[15] [16] with IGN 's Moriarty and Kotaku 'due south Kirk Hamilton noting that the game improved as a result.[2] [23]

The game received some positive reactions in relation to its delineation of LGBT characters. The kiss shared by Ellie and Riley was described by Kotaku 'due south Hamilton as "video gaming's latest breakthrough moment" and "a big bargain".[24] Keza MacDonald of IGN wrote that the kiss was "so beautiful and natural and funny that [she] was left dumbstruck".[25] Edward Smith of International Business concern Times felt that the kiss was "the start example of intimacy in a videogame that'due south meant anything", recognizing it every bit "an expression of both burgeoning teen sexuality and of ... friendship".[26] Amplify, a project of the non-profit Advocates for Youth, reported that the kiss had attracted criticism from some players.[27]

Many reviewers found the gameplay and combat a refreshing difference from other games. Eurogamer 's Harman commended the game'due south ability to link the gameplay to the story, noting that information technology adds "diversity and dynamism".[15] Helgeson of Game Informer praised the additional gameplay feature allowing players to forcefulness fights amid the Infected and human enemies, naming such sequences "engaging",[sixteen] while Martin of The Daily Telegraph appreciated the game's ability to contextualize the gainsay sequences.[22] However, some critics felt negatively about a gameplay sequence occurring late in the game, which requires players to kill a big number of enemies;[eighteen] GameSpot's Mc Shea noted that it felt "unnatural",[17] and IGN 's Moriarty called it "forced".[2] Electronic Gaming Monthly 's Eric L. Patterson wrote that players will experience "disappointed" if they play the game "more for the gameplay than the story".[14]

The world and environments of the game drew acclaim from many reviewers. Polygon 'southward Kollar called the game's locations "beautiful",[18] while Eurogamer 's Harman wrote that the level design significantly improved the environments.[fifteen] Moriarty of IGN praised the setting within the mall, due to its regularity in "the real, pre-apocalyptic earth".[2] Mc Shea of GameSpot besides felt that the game'south focus on exploration allowed the "well-realized environments [to] exhale",[17] and Martin of The Daily Telegraph noted that Ellie's body size allowed for "quieter and faster" motion throughout the environments.[22]

Awards [edit]

The Last of U.s.: Left Behind received multiple nominations and awards from gaming publications. Following its release, GameSpot awarded Left Behind Game of the Calendar month for Feb 2014.[28] For the year 2014, the game was review aggregator GameRankings' highest-rated PlayStation 3 game,[29] and Metacritic'south 3rd highest-rated PlayStation 3 game.[30] GameSpot nominated the game for Game of the Year,[31] and awarded it PS3 Game of the Year.[32] It also received Most Valuable Add-On Content at the SXSW Gaming Awards,[33] and Best DLC from Hardcore Gamer.[34] The game's story received awards at the 11th British Academy Video Games Awards,[35] IGN AU Black Beta Select Awards 2014,[36] and the 67th Writers Gild of America Awards;[37] the game'due south ending also won All-time Memorable Moment from IGN Australia.[36] The character of Ellie received Most Valuable Graphic symbol at the SXSW Gaming Awards, while Ashley Johnson'southward performance as the character won an honour at the British Academy Video Games Awards.[35] The game was also recognized every bit existence innovative; it was nominated for the Games for Change award at The Game Awards 2014,[38] as well as the Matthew Crump Cultural Innovation Honor at the SXSW Gaming Awards.[33]

References [edit]

Notes

  1. ^ a b The Last of Us Remastered was released on different dates, dependent on territory: July 29, 2014 in North America; July 30, 2014 in Europe, Commonwealth of australia and New Zealand; and Baronial 1, 2014 in the Britain and Ireland.[8] [9] [ten]

Footnotes

  1. ^ Wells, Evan (Dec x, 2011). "Naughty Dog Reveals The Concluding of U.s. at 2011 VGAs". PlayStation Blog. Sony Computer Entertainment. Archived from the original on Oct six, 2014. Retrieved October 6, 2014.
  2. ^ a b c d e f Moriarty, Colin (Feb 14, 2014). "The Concluding of U.s.: Left Behind Review". IGN. Ziff Davis. Archived from the original on February 22, 2015. Retrieved February 22, 2015.
  3. ^ a b c d e f Hudson, Laura (February eighteen, 2014). "Inside the Mind Backside the Bright New Last of Us DLC". Wired. Condé Nast. Archived from the original on March 3, 2015. Retrieved March three, 2015.
  4. ^ Zeldin, Ashley; Druckmann, Neil; Cambier, Ricky; Newman, Anthony (April 3, 2014). The Last of Us design console. International Game Developers Association. Santa Monica. Archived from the original on May ix, 2015. Retrieved May ix, 2015. I would say information technology's less than half the team that worked on the main game. We started on it equally nosotros were wrapping up The Concluding of Us.
  5. ^ a b c d e Naughty Dog (2014). From Dreams - The Making The Last of Us: Left Backside. Sony Calculator Amusement. Archived from the original on March 1, 2015. Retrieved March two, 2015.
  6. ^ a b c d Mc Shea, Tom (Feb 18, 2014). "The Last of The states Developers Talk Left Backside DLC [SPOILERS]". GameSpot. CBS Interactive. Archived from the original on July 17, 2015. Retrieved March iii, 2015.
  7. ^ Reynolds, Matthew (February 10, 2014). "Games out this calendar week: Lightning Returns, The Concluding of Us Left Behind DLC". Digital Spy. Hearst Corporation. Archived from the original on Jan 16, 2018. Retrieved March 18, 2017.
  8. ^ Mathé, Charlotte; Reynolds, Matthew (July ane, 2014). "Games out this month: 10 biggest releases for July". Digital Spy. Hearst Corporation. Archived from the original on February 8, 2016. Retrieved April 15, 2015.
  9. ^ LeJacq, Yannick (June x, 2014). "The Last Of United states of america Is Coming To The PS4 On July 30". Kotaku. Gawker Media. Archived from the original on March 15, 2017. Retrieved March xv, 2017.
  10. ^ Ashraf, Jawad (July 30, 2014). "New on PlayStation Shop: The Concluding of Us Remastered, Rogue Legacy, more". PlayStation Blog. Sony Estimator Amusement. Archived from the original on September 8, 2017. Retrieved July three, 2017.
  11. ^ Meyer, Arne (May 1, 2015). "The Terminal of Us: Left Behind launches equally a standalone download this month". PlayStation Weblog. Sony Computer Entertainment. Archived from the original on May 1, 2015. Retrieved May ii, 2015.
  12. ^ a b "The Last of United states of america: Left Behind for PlayStation 3 Reviews". Metacritic. CBS Interactive. Archived from the original on February 22, 2015. Retrieved February 22, 2015.
  13. ^ a b Cowen, Nick (February 14, 2014). "Review: The Concluding of Usa Left Backside is poignant but paltry". Computer and Video Games. Future plc. Archived from the original on February 22, 2015. Retrieved February 22, 2015.
  14. ^ a b Patterson, Eric Fifty. (February 13, 2014). "EGM Review: The Last of Us: Left Behind". Electronic Gaming Monthly. EMG Media, LLC. Archived from the original on February 22, 2015. Retrieved February 22, 2015.
  15. ^ a b c d east Harman, Stace (February fourteen, 2014). "The Last of Us: Left Behind review". Eurogamer. Gamer Network. Archived from the original on February 22, 2015. Retrieved February 22, 2015.
  16. ^ a b c d e Helgeson, Matt (February 14, 2014). "An Emotional Look Into Ellie's Past - The Last of United states of america: Left Behind". Game Informer. GameStop. Archived from the original on February 22, 2015. Retrieved February 22, 2015.
  17. ^ a b c d e Mc Shea, Tom (Feb xiii, 2014). "The Last of Us: Left Backside Review". GameSpot. CBS Interactive. Archived from the original on July 17, 2015. Retrieved February 22, 2015.
  18. ^ a b c d Kollar, Philip (February xiv, 2014). "The Last of United states of america: Left Behind review: friends till the terminate". Polygon. Vocalization Media. Archived from the original on February 22, 2015. Retrieved February 22, 2015.
  19. ^ Miller, Simon (February 14, 2014). "The Concluding of Usa: Left Backside Review". VideoGamer.com. Pro-G Media. Archived from the original on February 22, 2015. Retrieved Feb 22, 2015.
  20. ^ Gilbert, Henry (February xiv, 2014). "The Last of Us: Left Behind review". GamesRadar. Hereafter plc. Archived from the original on April 18, 2015. Retrieved April 18, 2015.
  21. ^ Sarkar, Samit (December 31, 2014). "2014 in review: The Last of Usa: Left Behind was the best two hours of the twelvemonth". Polygon. Vox Media. Archived from the original on April 17, 2015. Retrieved Apr 18, 2015.
  22. ^ a b c Martin, Tim (March 1, 2014). "The Final of Usa: Left Behind review". The Daily Telegraph. Archived from the original on February 22, 2015. Retrieved February 22, 2015.
  23. ^ Hamilton, Kirk (Feb 14, 2014). "The Last of U.s.a.: Left Behind: The Kotaku Review". Kotaku. Gawker Media. Archived from the original on Apr 17, 2015. Retrieved April xviii, 2015.
  24. ^ Hamilton, Kirk (February 17, 2014). "Video Gaming's Latest Breakthrough Moment". Kotaku. Gawker Media. Archived from the original on March 2, 2015. Retrieved March ii, 2015.
  25. ^ MacDonald, Keza (February xix, 2014). "The Significance of The Terminal of Us: Left Backside". IGN. Ziff Davis. Archived from the original on March ii, 2015. Retrieved March 2, 2015.
  26. ^ Smith, Edward (Feb 17, 2014). "The Terminal of Us: Left Behind Review". International Business concern Times. IBT Media. Archived from the original on Apr 18, 2015. Retrieved April 18, 2015.
  27. ^ Le, Hannah (June 2, 2014). "The Terminal of Us: Gamers Left Behind in Bigotry". Amplify. Advocates for Youth. Archived from the original on Apr 17, 2015. Retrieved April 18, 2015.
  28. ^ "Game of the Month - February 2014 - The Last of Us: Left Behind - Game of the Year 2014". GameSpot. CBS Interactive. Archived from the original on July 17, 2015. Retrieved April eighteen, 2015.
  29. ^ "Browse and Search Games — Highest Rated PlayStation iii Video Games for 2014". GameRankings. CBS Interactive. Archived from the original on Apr 17, 2015. Retrieved April 18, 2015.
  30. ^ "Best PlayStation 3 Video Games for 2014". Metacritic. CBS Interactive. Archived from the original on Apr 17, 2015. Retrieved Apr 18, 2015.
  31. ^ "Game of the Twelvemonth 2014". GameSpot. CBS Interactive. December 18, 2014. Archived from the original on April 17, 2015. Retrieved January 16, 2014.
  32. ^ "PS3 Game of the Year - The Last of Us: Left Behind". GameSpot. CBS Interactive. December 19, 2014. Archived from the original on April 17, 2015. Retrieved Apr 18, 2015.
  33. ^ a b Blase, Aurora (March 14, 2015). "Congratulations to the 2015 SXSW Gaming Award Winners!". South by Southwest. Archived from the original on March xv, 2015. Retrieved March 15, 2015.
  34. ^ Hardcore Gamer Staff (December 27, 2014). "Best of 2014 – Day 8: Action, Shooter, DLC, Multiplatform". Hardcore Gamer. Archived from the original on May 21, 2015. Retrieved May 22, 2015.
  35. ^ a b c d Nutt, Christian (March 12, 2015). "BAFTA Awards honors Destiny, Monument Valley, and David Braben". Gamasutra. UBM plc. Archived from the original on March fifteen, 2015. Retrieved March 13, 2015.
  36. ^ a b "Black Beta Select Awards 2014". IGN. Ziff Davis. February 20, 2015. Archived from the original on March 4, 2015. Retrieved March four, 2015.
  37. ^ "WGA Award Winners & More — 2014 Writers Guild Awards". Deadline Hollywood. Penske Media Corporation. February 14, 2015. Archived from the original on April 17, 2015. Retrieved February 15, 2015.
  38. ^ a b Futter, Mike (December 5, 2014). "Hither Are The Winners Of The Game Awards 2014". Game Informer. GameStop. Archived from the original on May 2, 2015. Retrieved January 16, 2015.
  39. ^ a b Ivan, Tom (October 25, 2014). "Golden Joysticks 2014: Full list of winners". Computer and Video Games. Future plc. Archived from the original on October 24, 2014. Retrieved May 20, 2015.
  40. ^ Deadline Staff (Feb 14, 2015). "WGA Accolade Winners & More — 2014 Writers Society Awards". Deadline Hollywood. Penske Media Corporation. Archived from the original on April 30, 2015. Retrieved Feb fifteen, 2015.
  41. ^ a b c Blase, Aurora (March fourteen, 2015). "Congratulations to the 2015 SXSW Gaming Laurels Winners!". South by Southwest. Archived from the original on March xv, 2015. Retrieved March 15, 2015.

External links [edit]

  • Official The Final of Us website

The Last Of Us Left Behind Length,

Source: https://en.wikipedia.org/wiki/The_Last_of_Us:_Left_Behind

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