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All Defenders Rainbow Six Siege

Rankings Defenders

Bank check our rankings of defensive operators in Rainbow Six Siege!

Introduction

What we tried to achieve when creating below defenders rankings is to create a department that will be useful for new players (or relatively inexperienced) who are unsure which operators are:

  • Valuable to the defending team
  • Have good fragging potential
  • Are easy to choice and utilize properly

Below categorizations of all defensive operators are our subjective opinion based on personal experiences.

In example y'all would like to learn more about each operator, please click their name to go to a dedicated page or click the below button to visit the list of all operators bachelor in Rainbow Half-dozen Siege.

In sections that follow, nosotros will rank all defenders in R6 Siege based on:

  1. Utility ranking
  2. Fragging potential
  3. Beginner friendliness
  4. Height 6 operators

UTILITY RANKING

The All-time Utility

This department of defensive utility ranking contains operators that have the potential of providing the highest utility benefit to the team.

Of course, information technology does non mean that other operators are not needed to the team's success. Rainbow Six Siege is a complex game with tons of variables and substantially unlimited tactics. Beneath operators, however, tin support their team in almost whatever situation.

In many cases, they are also vital to consistently winning rounds on the defensive side.

Operator The All-time Utility
Jager The all-time back up operator on defense in Rainbow Six Siege; Utility protects nearby defenders from various offensive tools (i.e., grenades)
Mira Area denial specialist; Her utility changed the game and META; 1-sided mirrors
Echo Intel-gathering and plant deprival specialist; Echo brings  to the table 2 unique Yokai drones
Lesion Slap-up intel-gathering trap oriented operator; Active utility that debuffs affected attackers and notifies about their position
Azami Surface area deprival specialist; Creates new angles and embrace for defenders, with potential to eliminate potent offensive angles.
Bandit Breach Denial; Denying breach to attackers is a game inside the game in Rainbow Six Siege; Best at electrifying walls
Kaid Breach Denial; The just operator capable of consistently denying breaching of reinforced hatches​​

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Good Utility

Moving on from the best utility operators, we enter the stage of useful, but not exceptional in every situation, group of operators.

Please note that in some scenarios operators in this group may be even more vital to winning rounds, than the all-time utility operators mentioned earlier.

Operator Good Utility
Maestro Intel-gathering; 2 Evil Eyes that can serve as turrets and cameras
Wamai Support defender; Mag-cyberspace pulls various offensive gadgets; Helps to secure areas and is capable of impacting attackers negatively
Aruni Expanse-denial defender; Surya gates are expert devices for "called-for utility" and providing heads-upwardly nearly attackers' button
Rook Support defender; Buffs defensive team by increasing their resistance to damage
Doc Support defender; The merely healer on defense in Rainbow Six Siege; 3 Stim shots that heal or revive affected operator
Mute Intel & Breach denial specialist; Versatile operator who disables drones and remote detonation of electronics within his gadgets' range
Mozzie Intel denial and gathering defender; Able to hack attackers drones and use them for defenders' advantage
Melusi Area denial specialist; Slows downward impacted attackers and gives audio cue about their presence
Goyo Area denial operator; Equipped with 2 Volcan shields which are like default deployable shields, but with attached explosive tank; Covers nearby surface area in a burn down on detonation
Valkyrie Intel-gathering defender; 3 Black Center cameras that can exist placed basically anywhere on the map
Smoke Area denial specialist; Becomes useful and deadly when the time of the round runs depression; Able to deny plants
Pulse Intel-gathering wall-hack; His Cardiac scanner identifies attackers within 9 meters, even through surfaces
Caveira High-run a risk high-reward roamer; Silentsteps brand her movement silent, while interrogation provides intel near remaining attackers location
Clash Highly defensive intel-gathering shield operator; Slows down and amercement enemies within ~12 meters
Castle Area denial specialist; Equipped with 3 Armored Panels that act as glorified barricades; Tin can backfire when used wrongly
Thunderbird Support operator; Offers static stations which offering healing and fifty-fifty revival

​​

Least team-oriented utility

Last, and in this instance, least as well, the defensive operators who provide the lowest benefits in team perspective utility usage.

Such a categorization does not mean their utility is useless. In some cases, those operators are the best at what they exercise. However, they do not provide significant benefits to the team merely rather raise their own killing potential.

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Operator Least useful utility
Alibi Intel-gathering defender; Prisma provides intel about the location of "tricked" enemies
Vigil Roaming specialist; Denies intel virtually his verbal location for drones thank you to his ERC-7
Oryx Roaming specialist; Traverses map fast, breaches through walls and climbs hatches
Kapkan Trap oriented defender; 5 EDD traps identify-able in doors and windows. Damages impacted attackers
Ela Trap oriented defender; 3 Grzmot concussion mines that disorientate influenced attackers
Thorn Trap oriented defender; iii Razorbloom traps which deal lethal damage to enemies defenseless in its radius
Frost Trap oriented defender; 3 Welcome mats that down attackers who stride into traps; The highest reward trap operator, with the everyman activation chance
Tachanka The Lord is a category on his own; Deployable LMG with destructible protection covering the head of the role player
Warden Intel-gathering defender; Able to run into through smoke and nullify flash/stun outcome; Extremely situational

Fragging RANKING

The Best Fraggers

R6 Siege is FPS, and thus at its cadre, every operator is a fragger.

In this section, you lot will detect operators who are all-time suited to be the main fragger for defending squad in Rainbow Six Siege.

Operator The all-time fragging potential
Jager 2-speed; Not bad AR
Bandit 3-speed; Great SMG; C4
Maestro 1-speed; LMG on defense with lxxx bullets and expert RPM…
Melusi three-speed; Good SMG; Utility supporting fragging
Alibi 3-speed; Great SMG; Utility supporting fragging
Vigil iii-speed; Very good SMG; Automatic secondaries; Utility supporting roaming

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Good Fraggers

Defensive operators listed in this ranking category are good at fragging, but either have their own limitations or are not centered effectually this function.

Operator Good fragging power
Wamai 2-speed; Swell just ugly AR
Thorn two-speed; Good SMG with UZK; Utility helps with frag potential
Azami 2-speed; Skillful weapon options; Utility enhances angles for fragging
Thunderbird ii-speed; AR on defense offers good fragging power; Healing adequacy
Lesion ii-speed; Good SMG; Utility supporting fragging
Rook one-speed; Low recoil, ii.0x scope MP-five; Armour makes him more resistant
Doc one-speed; Low recoil, i.5x scope MP-5; Ability to heal himself
Mira 1-speed; Insane fire rate Vector; C4
Echo 1-speed; 1.5x telescopic silenced MP-5; Automated secondary
Aruni 2-speed; Very adept SMG; Enhanced melee supporting rotation capability (opens hatches, etc)
Oryx 2-speed; Good SMG; Utility supporting roaming and flanking potential
Mute 2-speed; Versatile loadout options (shotgun/SMG; SMG/SMG); C4
Mozzie 2-speed; Very good SMGs; C4
Goyo 2-speed; Insane fire rate Vector/Sniper TCSG12 "shotgun"; C4
Valkyrie 2-speed; Headshot machine simply peashooter MPX; Secondary Deagle; C4
Smoke 2-speed; Versatile loadout options (shotgun/SMG; SMG/SMG)
Pulse iii-speed; Depression recoil UMP with a low rate of fire; C4; Utility enhancing fragging potential
Kapkan 2-speed; Low recoil decent SMG; C4; Trap utility with killing potential
Ela 3-speed; High fire rate but insane recoil SMG; Trap utility support fragging potential
Kaid 1-speed; 2.0x scope sniper TCSG "shotgun" or decent SMG with 1.5x scope; C4

Weakest fraggers

Beneath defensive operators are to the lowest degree exceptional at killing potential. They are hindered in gunfights due to their specifications, loadout, or design.

Each of them can get the job done but is not suited well to be the primary fragging option for your squad.

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Operator Least fragging potential
Caveira 3-speed; Bad primaries; Loftier damage unique pistol; Utility supporting fragging potential
Clash one-speed; Extremely defensive focused shield operator
Frost two-speed; Low DPS & fire rate SMG
Tachanka 1-speed; Unique weapon with depression rate of burn
Castle 2-speed; Low recoil UMP with a depression charge per unit of fire
Warden 1-speed; Headshot machine but peashooter MPX

Beginner-friendly ranking

The Easiest operators

Defenders listed in this group are easy to pick and play, especially as a new R6 Siege player.

They exercise non serve any vital role from the objective perspective and have a unique utility that is like shooting fish in a barrel to utilize, at least on a basic level.

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Operator The easiest operators
Rook Mechanically the easiest utility in Rainbow Six Siege; Passive; non-vital utility; doesn't crave map knowledge
Aruni Simple utility from mechanical perspective; Requires basic map knowledge for basic usage of the Surya gate; Does not back fire unlike Castle's Armored panels
Dr. Mechanically more demanding than Rook'south, only still very easy; Active, non-vital utility; doesn't require map knowledge
Kapkan Mechanically simple; Express placement options (doors/windows); Passive; non-vital utility; requires at least basic map knowledge
Ela Mechanically uncomplicated;  Flexible placement options; Passive; Non-vital utility; Requires at least basic map knowledge
Thorn Mechanically simple;  Flexible placement options; Passive; Non-vital utility; Requires at least basic map noesis
Frost Mechanically uncomplicated;  Flexible placement options; Low chance of activating but high reward traps; Passive; Non-vital utility; Requires basic map knowledge
Thunderbird Requires pre-planning more than than Medico's healing capability; Passive utility; Simple mechanically

Moderate difficulty

This is where about operators fall into – the middle range of difficulty.

Operators listed beneath require a bit more than practice just are not the hardest to selection and play in R6 Siege.

Operator Moderate difficulty operators
Bandit Medium mechanical difficulty, with high skill ceiling; Tin can be active ("Bandit tricking"); Vital to squad's success; Map cognition required
Jager Mechanically simple, only potentially vital utility; Passive; Requires communication and understanding of a team's plan
Melusi Mechanically simple, simply requires at least basic map knowledge for utility placement; passive utility
Azami Mechanically simple; Utility requires good game sense and map cognition to truly shine
Maestro Elementary to place, but hard to utilize well; Not-vital utility; Active/passive ratio depends on state of affairs & player; Map knowledge required
Wamai Mechanically simple; Agile utility, potentially vital utility; Requires understanding of gadgets interactions and game sense
Oryx Easy mechanically, but requires game sense and map knowledge to employ efficiently; Non-vital utility; Active usage
Alibi Mechanically simple; Passive utility; Not-vital; Requires trickery mindset and game sense
Acuity Mechanically simple; Active utility; non-vital; Requires game sense & good roaming skills
Mute Mechanically simple; Passive; Vital to squad'southward success; Map noesis required
Mozzie Medium mechanical difficulty, with loftier skill ceiling; Active/Passive ratio depends on situation & actor; Map knowledge required
Goyo Simple to place, just difficult to know where; Passive utility; Non-vital but tin backfire easily; Requires map knowledge and avant-garde tactical sense
Kaid Medium mechanical difficulty, with high skill ceiling; Can be active ("Kaid tricking"); Vital to the team'southward success; Map knowledge required
Tachanka It is hard to discuss the Lord but let's endeavour to exist serious: Medium mechanical difficulty, requires a specific placement to have any positive effect; Active; Clearly non-vital; Map noesis required to place in a practiced spot

The most difficult operators

Beneath defenders require more skill, experience, and often map knowledge to utilize them properly.

I exercise non recommend those operators for players who only picked up the R6 Siege.

Operator Difficult operators
Echo Requires patience and avant-garde game sense;
Active/Passive ratio depends on the situation & role player;
Mira Requires a lot of map, tactics & meta understanding; Vital to the squad'south success and can backfire when used poorly;
Lesion Mechanically simple, just requires adept game sense and map knowledge for correct placement;
Active utility; Gains significance equally the round progresses
Valkyrie High-skill ceiling; Neat map noesis needed for optimal usage; Passive utility
Smoke Difficult to anchor with; Potential impact on round increases every bit time passes; High patience and game sense required
Pulse High-skill ceiling; Bang-up map knowledge & advice needed for optimal usage; Agile utility;
Caveira High risk-High reward operator; Requires advanced game sense, map cognition & sneaky mindset to exist constructive; Active utility
Disharmonism Defence-oriented shield attacker; requires coordination, map noesis, and game sense
Castle Mechanically simple, but requires tactic, game sense and map knowledge to do good the team; Can backfire when used wrongly
Warden Underwhelming characteristics make him difficult to play; Very situational usage; Active utility; Warden is non in a skilful identify in R6 Siege

TOP 6 operators

And the winners are...

After because all the factors, we present to you our listing of the all-time-defending operators in Rainbow Six Siege.

Operator The Best Defenders
Jager A passive utility that helps anchors greatly.
Jager as well has an amazing principal weapon – AR – and is a 2-speed defender
Bandit First-class Breach Denial selection with great SMG and versatile universal gadgets; 3-speed
Maestro LMG on defense force. If that wasn't enough, Maestro has Intel-gathering utility; The simply downside is his i-speed
Mira Provides a game-changing utility that revolutionized defense in Siege;
Insane RoF of Vector makes her deadly from short distances
Echo Invisible drones that can provide intel and debuff to enemies; plus plant deprival potential; i.5x telescopic; 1-speed
Azami Powerful utility with area denial functionality and immense inventiveness potential; Skilful SMG; 2-speed

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Source: https://r6siegecenter.com/guides/defense/rankings-defending-operators/

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